Ship, captain, and crew
Description
Get yer crew and show 'em who's boss
Requirements
- 5 dice
How to play
Each player starts their turn by rolling the dice. They are attempting to roll a 6, 5 and 4 in that order, and whenever the number they require is rolled, they 'lock' it so that they then can roll the other dice.
For example, if the first roll of the dice shows a 6, a 4, two 2's and a 3, the player banks the 6 but must reroll the 4 because there is no 5 yet. If their second roll is a 6, 6, 5, 4, they are allowed to put the 5 and 4 aside by locking it, and now they have a 'crew' for their ship.
Each player has only three rolls, and after their third they score their turn. If they have a complete ship with crew, they may collect the score of the cargo, which is the total of the other two dice. If they do not have a crewed ship, they score nothing.
The winner is the player at the end of a round who has the highest score.
When beginning the next round, it starts with the player to the right of the first player in the previous round.
Rules
- Once you have locked a die, you may not unlock it again.
- If a die drops on the floor, you may not use it again.
Don't binge drink
Please, don't binge drink. The moment the game is more about the drinking instead of having fun it should be stopped.
Decide who starts
The most extraordinary player starts